

As soon as you press the right mouse button, you simply get a context menu pop up. Moving along, still while holding control, the next tip says, "Drag + Right Mouse to remove nodes from the selection." It doesn't do that. Click + drag then holding alt does nothing different than simply holding Control and dragging. Click + Alt then drag results in resizing the brush. You only see that message while holding the Control key so the Control key must be a part of this action, right? So, holding Control, I either click first, or press alt first and drag to begin this selection but obviously, that doesn't do anything. While still holding the Control key, the next note says "Click + Alt to begin polygon node selection". It actually allows you to resize the brush directly on the screen. One of them says, "Control + Alt to begin lasso node selection." Control + Alt doesn't do that.
TYPESTYLER 2 SERIES
If you select the brush tool then press the Control key, there are a series of notes about various key modifiers and what they're supposed to do.
TYPESTYLER 2 PLUS
There's an area on the bottom of the screen that gives tips about the current tool plus modifier keys. The production side needs tools built specifically for the work.
TYPESTYLER 2 SOFTWARE
The best use for low cost software like that is just creative work. Other than that, it really had nothing to offer for processing customers art and preparing them for print.

I would try to open those files in Affinity Designer. From time to time, I would get a file such as a webp format and Adobe Illustrator wouldn't open it, or sometimes I'd get a svg file that Illustrator wouldn't open correctly.
TYPESTYLER 2 MAC
I had Affinity Designer and Photo on my Mac when I last worked at a screen print shop but there was only one use that I had for it. For production work, I would say that pretty much everything I would need is missing from the Affinity stuff. I worked in screen printing art dept for years. I know because I've tried every low cost software under the sun to see what they each have to offer for that kind of work. Affinity software might handle inhouse creative work but it won't even begin to deal with the production and processing. The thing with screen print work is that it tends to be heavy on production and processing, in addition to creative work. Affinity Designer sees the random vector paths and automatically converts them to active masks and presents it as shown in the attachment. When the document is opened by Affinity Designer, AD decides that those left over paths are actually active masks when actually, they're just left over junk that shouldn't be there, but certainly should not be considered active masks. When the t-shirt was saved, the vector paths for the hoodie were still in the document and were saved with the document, even in jpeg format. They did a hoodie first, then the t-shirt. Someone used a blank document, imported various garments, used vector paths to cut the garment from the backgrounds. You wouldn't even know they were there if the paths panel is not open/visible. The masks that were active and engaged when opened in AD, were actually just vector paths in Photoshop, not active or engaged. I proceeded to open this same file in Photoshop and all was made clear. This is a typical workflow, but I would expect to see all of this in a native Photoshop file, not a jpeg.

Whoever created this image was using a blank document, bringing in various garments then using vector paths to cut them away from their backgrounds to create images that can be overlayed on different backgrounds while having the same dimensions for the bounding box. That told me exactly what I was looking at. It was a transparent shape of a hoodie, with the red t-shirt visible but cut in the shape of the body of the hoodie. The image opened up in Affinity Designer, but was not a t-shirt. To get right to the point, I opened a jpeg this morning that I downloaded from the internet. I wasn't aware until this morning that vector paths could be saved with jpegs but that started me down a path of investigation, and led me to what I think is a problem in Affinity Designer.
